Friday, March 24, 2017

F.I.E.R.C.E. (Freakishly intelligent evil regurgitating carnivorous entity.) - New Labyrinth Lord Monster

(Freakishly intelligent evil regurgitating carnivorous entity.)
No. Enc:  Unique
Alignment:  Chaotic
Movement: 40’ (10’)
Armour Class:  0
Hit Dice:  8
Attacks:  3 (Bite/Claw/Claw)
Damage:  1d8/1d6/1d6
Morale:  9
Save: F8
Hoard Class: XIV
XP:  1400
The F.I.E.R.C.E is an abomination created by two evil mages who were in competition with each other.  Both of the mages were trying to create a hybrid guard dog type monster.  During their experiments something went horribly wrong (or so the legend goes) and the F.I.E.R.C.E was created.  This as much information as historians could gather, as all notes on the monster were gobbled up along with the two mages.  

This monster is a cross between a large worm, dog and a small dragon without wings.  It is approximately 15 feet long, with a large mouth filled with razor sharp teeth.  It smells of death and vomit.  Because of its underdeveloped digestive system it spews forth an acidic regurgitation once an hour.  This acid is a wave about 4 feet wide, and usually spills forth fifteen feet.  (The acid does 4d6 damage to anyone in the general vicinity).  

The F.I.E.R.C.E is a ruthless killer, using its large bite and claws to defend itself.  It is incredibly slow and often will hide in shadows and darkness waiting for unwary prey.  

Thursday, March 23, 2017

The extremely busy cartographer

I've often wondered exactly what Dyson Logo's resume would look like, at least as far as the last 3 or 4 years is concerned?

Dyson Logos 
Somewhere In Canada 

Previous Job Experience 
Doesn't matter, look below. 

Current Job Experience 
Drawing Maps for 4 years professionally

Honest to God! That's gotta be the coolest thing in the world in my humble opinion. If you can't tell I'm crazy envious.  

I have to say Dyson has basically changed the game as far as cartographer goes in our industry.  If you don't know, he has an awesome patreon where people pay him to draw maps.  He puts all these maps up for free on his blog for home use.  In the last few years I've seen more than a fair share of adventure modules coming out with Dyson maps in them.  Which just increases the awesomeness of the brand. 

Geek & Sundry just published an article with some of the best cartographers, and guess who's on the list? 

So you might be wondering why I'm posting about Dyson? Well he just released the latest Dodecahedron Cartographic Review For 2016. 

Here's the info: 
Another year of maps! 107 pages of maps with annotations curated from the maps posted to the Dodecahedron throughout 2016 (basically all the maps posted except for the My Private Jakalla maps which are still not complete).

The Review is available in two formats. The main emphasis of the release is an 8.5 x 11 inch spiral-bound book offered through Lulu. As spiral binding isn’t available through OBS, this is only available through the Lulu storefront. This $18 print edition includes a coupon code (on the first page) for you to buy the electronic edition for $2.50.

The PDF edition is available from RPGnow and includes not just the bookmarked version of the print-edition PDF, but also a digital appendix that includes the maps without the annotations making them easier to print for your games.

Lulu Link:

RPGnow Link:

Now If you are already jumping in your seat to grab the new review, if you don't already have the previous two years, here are the links. 

So honestly what the heck are you waiting for? Get the book, heck get all 3 if you don't have them.  I've often started working on a map, just to go "wait a sec I'm sure Dyson has a better one, I'll go take a look".

*Please note, I posted this up because Dyson is an awesome guy, not because I'm getting a kick back, grab the book if you like maps.  Cheers

Tuesday, March 21, 2017

The Bloodless One

The Bloodless One

No. Enc:  Unique
Alignment:  Chaotic
Movement: 90’ (30’) 
Armour Class:  -1
Hit Dice:  10
Attacks:  3 (2 Claws/Head Butt)
Damage:  1d8/1d8/4d8 
Morale:  10
Hoard Class: XV
XP:  3100
Spells: 5 (1st level) 4 (2nd Level) 3 (3rd Level) 
The Bloodless One is a rare lesser demon of the abyss.  It normally appears as a nine foot tall humanoid covered in coarse hair.  It's face is remarkably evil, with large protruding teeth and curved goat horns atop its skull.  It's purpose upon the plane of men may vary (see motivations table), it is however called into being by worshipers from time to time.  Upon it's arrival The Bloodless One will confiscate a lair from other chaotic humanoids, and or it's worshipers, demanding tributes and sacrifices in return for powers and spells.  What makes the Bloodless One different from most demons is that it prizes above all else loyalty, if its worshipers do as it asks it will go out of its way to return the favour.  

The Bloodless One has the ability to cast magic, and in some cases will bestow spells upon it's worshipers.  In combat the Bloodless One will protect itself by sending it's minions after anything that threatens it.  From the sidelines it will cast offensive spells, and when it has to it will head butt and claw at invaders.  The Bloodless One is so named because it does not in fact bleed, when wounded a deadly toxin will be released causing 2d6 damage to anyone in a 30 foot vicinity (allow a save vs poison for half damage). This will happen every single time the monster is hit.  Covering oneself in blessed holy mud will negate the effects of the toxin poison released by the bloodless one. 

To summon the Bloodless One one must do the following: 
*Spend 4 days and nights in prayer
*Sacrifice unwilling creatures each day
*Burn the hide of a dragon 
*Boil the remains of a once great lord/king

To destroy the children of the one that previously vanquished it.
In search of a deadly relic from ancient times.
To go to war against another evil demon/dragon.
To cause suffering and harm against a college of mages who have used him in the past for nefarious means.
Extremely hungry for gold coins, which aids in digestion.
To topple the races of man, plunging them back into prehistoric times.
To acquire the knowledge to open the abyss forever.  
To find an extremely comfy couch to spend eternity on. 

Monday, March 20, 2017

Back in the saddle! with a bunch of cool stuff!

I'm back! had a nice relaxing vacation and know I'm onto more RPG stuff.  Below are a bunch of cool products that have come out in the last few weeks.  So of which you may know about some of which you may not.


I contributed to this awesome holmes inspired mag (added one cool table).  You can get it for FREE right here.

Dr. Holmes himself said the game was "fantastic, exciting, and imaginative." We all hearily agreed then, and we all heartily agree now. Still under the spell of that blue-covered book all these years later, we created a plethora of new elements to inject into games run with those rules (or honestly, any similarly straight-forward such rules).
Herein you will find well-over 50 new ideas for your game — all of it inspired by the art in the original book! New spells, new magic, new monsters and threats, new directions to explore, and plenty of twists on the classics.
Warm up your dice — Adventure is here! 


The awesome +Andy Bartlett wrote a set of cool rules addons for Fighting Fantasy.  You can check out his post here:

Speaking of fighting fantasy, there is another cool set of rules that came out latetly called " Trokia!"  I had a chance to download the rules but haven't had a chance to read them other than a quick look over. 

Troika! is a complete role playing game, giving you everything you need to create characters and lead them through the hump-backed sky towards adventure.
The game is a response to decrepit UK RPGs. A "retro" RPG rebuilt without sentimentality, corpses of darlings litter the streets.

The B/X Warrior

More than simply a fighter, the warrior class has access to talents drawn from a wide range of archetypes, all integrated into a single class. Berserkers & swashbucklers, thugs & knights, paladins & rangers, gladiators & skalds. No need for all of those specialised sub-classes any more!
Within these pages, you will discover:
  • Complete advancement tables for level 1 to 20.
  • 36 adventuring talents.
  • Themed packages of talents for a quick start into the game.
  • Rules for song magic and dabbling in arcance secrets.

Stalker Island

The infinitely productive +Tim Shorts just released a cool looking adventure for Swords & Wizardry light.  You can check it out on Tim's patron here

Stalker Island was created for my sandbox using the Swords & Wizardry Light system. I'lll have more information about the sandbox soon.  

Possible hooks for Stalker Island:
  • Cave found during hex exploration. Hey, the party finds a big ass cave, they're going in. No need for a hook.
  • Skulks travel to civilized areas to get supplies. One of the homesteads believes there are bandits stealing chickens, grain and ale. 
  • The skulks take a prisoner to grow another shank shrub to plant along the river banks for better protection. 
  • A young skulk has a crush on one of the local girls. He visits her at night. She believes he is a ghost. When the party is called the parents mention their daughter was talking to ghosts.

Demon City

If you have been living under a rock you might not be aware that +Zak Sabbath has a cool Patreon going for demon city.  He has posted a neat mechanic for task resolution here

Journeymanne Rules

And finally Dreamscape Design has kicked off work on the Journeymanne rule set for Blueholme, which expands past 3rd level.  You can check it out here

Journeymanne is simply a much-expanded version of the Prentice Rules. Character levels cover 1-20, so you don’t need the Prentice Rules to play. Characters can be of any species, referee permitting – we found medusae a bit tricky in play, but generally there are no technical problems in introducing any type of creature to the party. Character classes can be combined to create new classes like that old favourite, the fighting magic-user. There are also, of course, a lot more spells, a lot more creatures, and a lot more magic treasures. In addition, the rules have been expanded to cover high-level stuff like moving beyond the Underworld to adventuring in the Realm and in the Wilderness, and player characters establishing their own strongholds.

Thursday, March 9, 2017

RE: In response to the darkside of this hobby (loneliness & sadness).

In case you are wondering "What the heck?".  This post stems from a few sources, first the original video.

And here is a reply from +Samwise Seven RPG

and +Eric from Bloat Games

The videos do shed a positive light on the topic.

Here's my 2 cents.  First off I grew up during the 90's "Mellon Collie & The Infinite Sadness" era.  I remember talking to a friend once about the 90's and he said the following "I'm amazed we got out alive".  Mostly in reference to the massive amount of depressing music.  Alright, that was a wee bit of a tangent.

My personal opinion is similar to Eric & Sams, I don't find the spare time part of the hobby depressing whatsoever.  Honestly it gives me something to do, something to think about, especially when I'm doing menial tasks.  As I've often stated I walk to work in the morning, and that is my time to think about RPG things.  And then promptly post a blog about them when I get to work.

This post isn't about the darkside of forums and shit slinging (see the next post on that).  This is really about the time GMs (and players to a degree) spend sitting at home coming up with ideas, reading, creating.  And how sometimes it can be a bit depressing I guess, when as an introvert you aren't really doing anything (ie playing the game).

Honestly I really enjoy this aspect of the hobby.  And its really funny how inspiration might strike.  Watching a movie, talking to a random person at the bus stop (that guy would be a perfect NPC!)

As an example this morning I was thinking about the movie "The Island" with Ewan Mcgregor, and how it could be a interesting idea to attempt to incorporate into a mutant future campaign, or maybe a traveller world.

I guess if I can somehow wrap up this ramble, I'm always thinking about things, working on the hobby, and I have never seen it as a downside.  In fact I think it gives me some purpose.  Prior to getting back into RPGs I spent an inordinate amount of time on the internet essentially doing nothing, and playing video games for hours on end.  Now I've worked on a ton of cool projects, released some adventures myself, I'm playing in 2 RPG groups.  It's been a wonderful change for me.

That's my 2cents.

The blog is going to be on hiatus for a bit, I'll be back in a week or so.

Wednesday, March 8, 2017

Slinging Feces on the internet

Honestly slinging crap on the internet has got to be the stupidest past time that was ever created.

My personal opinion is as follows in regards to people who publish games:

1.  Is the product cool?
2.  Do I have the money?
3.  Will the product enhance my players gaming experience?

If all of those are a yes, I'm buying it.

Further to the slinging of feces.

Is the person who wrote the product a "this thing" or a "that thing".  Or were they accused of "this thing or that".

I don't honestly care, see above #1,2,3.

Just my opinion, social media can be the strangest thing. And in some cases, while it is a wonderful thing for community it can be extremely damaging.  Walk a mile, and treat people the way you would like to be treated.

I am fully aware that this post really has nothing to do with gaming per se, as far as cool tables and random shane things, however it was on my mind this morning. There is far too much of this crap that goes on. And I wanted to state my opinion that I give no shits haha.

RE: If you could only play 6 RPGs, what would they be?

I noticed this video the other day from Eric Bloat. Since I don't do youtube videos I figured I'd just post the answer to this question in my blog.

So 6 RPGs that I can't live without. 

Basic Fantasy RPG - This game does pretty much everything I need, and could easily be scale-able to any type of game I would like to run.

And since BFRPG does everything I need, I honestly probably wouldn't need any extra games with me.  That said I think I would bring a few extra games for flavour.

Original d6 Star Wars, Classic Traveler, Advanced Fighting Fantasy v2.0, mini6 (because you can basically make any game out of it), And a binder with a bunch of retro clones (Lab Lord, Blueholme).  I know the last one is a total cop out, but whatever it's my blog.

What would be extremely helpful is a huge book of random tables and one rpg.  And If I had room in my duffel bag I'd throw some paper minis in there.

Speaking of desert island, I'm off to warmer climes very soon.  So the frequency of posts is going to go down for a bit.

Go on and roll some dice, I'll be back in a week or so.