Tuesday, July 22, 2014

Coffee Break Map

Tried out some of my new birthday pens.  It was drawn on a lined piece of paper so I managed to get most of those out with some gimp trickery.  I think I may redraw the cave lines just so there is a separation.  Anyways.  yup.

Railroading and preplanning

I know that a good percentage of OSR DM's out there prefer to have modules with no real railroading, and a basic plot, room descriptions etc.  This leaves a lot of the game in the hands of the DM.  Personally when I've written adventures for my players, I tend to do a lot of pre-figuring as far as reactions are concerned.  It might be partially because I grew up on modules like "The Sword Of The Dales" era AD&D 2e, which was a helluva a railroad.  All this being said, I have a adventure I wrote called "Gloomwood Forest" which I've playtested already.  When I remember my hand written notes, I'm going to write it up correctly with stat blocks and throw it up for giggles.  I will of course pre face the introduction by saying "This is a bit railroadey".  The thing is the adventure is based around 2 maps of a forest, with paths that the PC's can follow (much like dungeon corridors, just a bit more scenic).  Within the adventure there is a bandit camp, a necromancer lair, a old wizards tower, and a few halflings fishing.  Obviously as I stated I have some pre-planned scenarios that happen, with text.  This can be thrown out the window I suppose.

I think I'm rambling....

I suppose the question that comes to my mind, is how much flavor text and plot do you like? I know a lot of guys/gals prefer "the room is 10x15 , there are 3 goblins in it", and leave it up to where the dice fall as far as surprise, morale and reactions.


Monday, July 21, 2014

QUICK NOTE - Caverns Of Ugard is back up for sale! (FREE!)

http://rpg.drivethrustuff.com/product/128306/The-Caverns-Of-Ugard

Includes original adventure, bonus material an updated OGL.  enjoy!



The Big Bang?

So I've been thinking a lot about the "History" of my planned mutant future campaign.  After reading thru the rules, there's a few ideas that sprang to mind.  On of which was the "incident with the super collider".  This could be a very real possiblility.   I've been slowly working on a hex map for the campaign, that will be based in my area, and so that I don't have to be exact as far as my measurements on the map and where the towns are placed, I decided on the following.

The year is 6014 AD, Earth.  In the year 2078 there was a accident at the Cern Large Hadron Collider. Something went awry, it could have been terrorists, lack of basic maintenance, the jury is still out.  When the accident happen, the world as we know it was literally turned upside down.  The resulting explosion started a chain reaction underground resulting in the swallowing up tectonic plates, land masses moved.  The Earth became 1/3 its original size.  As an example to travel from Pembina, North Dakota to Moscow, Russia (prior to the explosion) was 4753.22 Miles.  After the "accident" it is now only 1584.40 miles.

Because of the movement of the tectonic plates, whole countries & land were lost, being swallowed up into the inferno at the centre of the Earth.  The accident also caused extensive radiation thru out the planet.

Eventually the governments at the time reformed in what was as close to their original territory.  However disputes quickly started over land.   Wars broke out.  What was the U.S.A invaded what was left of Canada.

EDIT: This isn't completely done.  I should write a f**king book, where does this shit come from?

Thursday, July 17, 2014

1 day of radio silence what a goof I am.

Quick note, "Caverns Of Ugard" is in the process of being re-released with the correct OGL, as well *Bonus Material!"... applause.

I'll post up the link when its back up on drivethrurpg.com

As always it will stay free.




Wednesday, July 16, 2014

Forced sabbatical for a bit

I am going into writing mode, so radio silence is going to begin now.  The closet explanation for radio silence is this blog.  http://3toadstools.blogspot.ca/2013/04/feed-my-addiction-google.html

Cheers! and keep them dice rollin!

Shane

OGL Help?

It was pointed out to me yesterday that I haven't quite got the OGL thing figured out properly.  At my job I spend a reasonable amount of time looking over and creating Mechanical Licensing contracts, record contracts, etc.  However the OGL is difficult to read and understand.  So not that I am looking for any lawyerly advice here, but exactly what needs to be put on my blog & any of my products to sorta cover my ass.  last thing I need is a lawsuit from wotc.  Any suggestions would be genius! Here is a quote from Jeremy from my post from yesterday, I have revised the OGL slightly in that post, but I still don't think I got it quite right.  I know that S&W has a really good section on how to do it properly which i will need to re-read shortly.

"You have to actually update Section 15. I realize many companies don't do this to the day (cough, Barrel Rider Games), but you have to include the Section 15 of every work you used, which at least would be the SRD and Labyrinth Lord (and the most recent versions of that have a few other things in Section 15), and then the name of your work, like say, "3 Toadstools Assassin. Copyright 2014"

UPDATED OGL! 

http://3toadstools.blogspot.ca/p/ogl.html