Thursday, May 26, 2016

Piranhaspider

Last night I was revising "caverns of ugard".  I was using a pdf of labryinth lord rules, and I find it easy to do a Ctrl F when I'm looking for something.  I had just typed in piranha.  Then I went to look for spider.  But it didn't delete the previous word, so i had it looking for PIRANHASPIDER!!!!!!!!!!!!!!!!!!
 #rollforinitiave

Now I need to find someone who wants to draw it! 
Here's the stats.

Piranhaspider AC 6, HD 3, MV 180’ (60’), #AT 1, D 1D6, Save F3, ML 9 , AL Chaotic, XP 150

The Piranhaspider will ussually appear in groups of 3.  They will attack anything that has meat on its bones.  The Piranhaspider can inject a poision that will cause the victim to become limp (save vs petrify).  They have extemely high morale and will fight to the death.  Once they have their victim subued they will take them to underground lairs filled with strange water soluable webs, where they will either munch down, or save the victim for a snack.

Wednesday, May 25, 2016

Hacking it

So I think I'm going to hack Swords & Wizardry whitebox to suit my own needs. 95% of it is perfect. However here's the house rules.

Rolling a 20 on a hit does double damage for both PC's and Monsters.

Instead of a cleric turning table, it will be the same as the saving throw matrix. When a cleric attempts to turn they have to roll over the number (dependent on level) They also roll 1d6, if a 1 comes up the undead is completely destroyed rather than turned.

Same goes for thieving skills, it will be using a saving throw type table to cover all those skills. I know this will make the game a bit more swingy, but it will also be rules lite. To which I'm going to add a thief class to the game.

I'll also trim down the gear table and create a few adventure packs as well for quick character creation.

Ability checks will be based on DC's that become easier as you level up.

That would be about it.

Sometimes I forget things

My old school group has been going well, and we were discussing our next session which should be in a few weeks probably a tuesday.  All of the players are really enjoying themselves, and just the act of playing games.  They have no real idea of the culture of D&D, or any "back story" per se, as far as the game goes.  Whilst discussing when to possibly meet up I got super excited and sent an email talking about a new module I was looking at running, and I got really into "well we may try this version of the game" etc.  My wife gave me a bit of shit for it.  Basically because I don't need to ruin anything for the players, or talk to much about the game.  Just enjoy the game for what it is.  Problem is I can't help myself, because I'm always planning, and always thinking on how to make my game better.  I'm sure this is a problem for a lot of us.  If I was smart I would have just posted on this blog and talked to the rest of my D&D afficicanado's.  But instead I decided to both the players with my excitment.  The other issue of course is my mild to major A.D.D, depending on the day.  A lot of times I tend to get super excited and just blurb like a goof. 

So the things that have been on my mind thus far.

Switching to S&W Whitebox.

Running Sourge of the slave lords

Finishing up my little hex crawl and adding in some adventures from the Basic Fantasy Adventure Anthology.

and last but not least a few old Mystara adaventures including, Isle of Dread & Saga of the shadow mage. 

Oh and I had one brilliant thought of switching to 2nd edition.  Iyeyeyeye Shane! And one minor thought of playing with just the original basic rules red book.

This is the stuff, that I don't need to bother people with.  Esspecially people who just want to play. 

So take my advice, if your players don't want to discuss stuff like this, and just want to have fun.  Just do that.  Keep all your crazy DM ideas to yourself and discuss them openly on your blog.  (hopefully your players don't read it!).


Sunday, May 22, 2016

Why I might switch to S&W Whitebox

The more I play old school games, the more I like less rules.  The more I enjoy rulings.  We have been playing basicfantasy, which I adore and is really a great game, however I've been reading S&W Whitebox latetly and there are certain things about it I'm really digging.  Mostly the trimmed down stats.

First off, I like that there is one saving throw, secondly I like the stat bonus's being only +1 or -1.

(Currently reading the 3rd printing). http://www.swordsandwizardry.com/WhiteBox3p.pdf

I like that the characters all get d6 based hit points, as well I like the exculsion of the thief as far as the classes go.  If I was running this I think I would just have thief skills based on dexterity checks and leave it at that.

I also like the d6 based damage from all weapons!  That's a lot easier!  I would even add DEX based initiave I think, from Holmes edition.

Oh and another change that is worth noting, monster's HD are based on d6's as well.  Basically you can play this whole game with a few d6's and a d20.

The levelling up is fairly straight forward for each of the classes, as well I like that the levels only go to Level 10.  

I think I may just give this a go at the next session.





Thursday, May 19, 2016

My Ribs Hurt - Old School Session 2

Seriously it was so funny.

At the last second yesterday, I decided instead of running a BF module, I would give two of my adventures a try.  The Tomb Of Gardag & The Lizardmen of Illzathatch.

As you know I'm currently working on a hex crawl for the world that the players are in, but it is not quite done.

https://docs.google.com/document/d/1-z57FUssnFroI-YjXhgh1NzJgfk8sBFf__SvLpzePk8/edit

First things first, as soon as the players sat down, I had them all roll on the d100 mildly plausible backgrounds for old school players.  https://drive.google.com/file/d/0B-hlnlR7qn5XekkzWHVSXzdKYW8/view

My players eye's lit up as they rolled their backgrounds, and quickly came up with more reasons why they were all together, and tied their own semi created back stories up a bit better.  I have written down what everbody rolled (it is however at home).  But one of the Elves was a thief I believe, who stole something, he also got the re-roll twice, and managed to dream up a hilarious story.

Alright onto the adventure, as you know the players just finished up "Beneath Brymassen", and were doing the usual hang out in the tavern sort of thing.

The town burgomeister came in and talked with the PC's about a adventuring group that has went missing (Lizardmen of Illzathatch).  He told the PC's that the adventuring group had went north after a dragon and hadn't been seen in weeks.  Pointed them in the direction of the road leading north.  Part of the reason that the town want's to know what is up with the "Shields of atreu" is that they currently own a house in brymassen and they owe some back taxes!

The PC's head off north, manage to make a day's travel without much excitement and stop off at a small Inn on the road.  The "Balding Minotaur".  They sit down and order a drink.  At which point i go and grab a bottle of Saki and pour everyone a shot.

While they are hanging out, my wife's new character makes an appearance, and starts hanging out with the rest of them.  I killed her previous character last time.  I named the new PC "Oxanna", and she manged to do a funny Russian accent.

Onward!  So while hanging out in the tavern, the PC's meet up with a nice lady who's father was a cultist!  She tells them the back story, and agrees to pay the PC's half up front.  Swagger check. (cue Gardag!).

The PC's do a team huddle and decide to go after the dragon , and then deal with the cultist thing.

I'm happy that I managed to setup 2 adventures and give them a chance to decide what they wanted to do for themselves.

Next morning, they make it to a small cave about a half a day's ride from the Inn.  They wander around the dungeons, not getting into too much trouble.  They finally happen upon a bunch of lizardmen working and gambling.  One is smithing some crudely made weapons.

Reaction check. The Lizardmen are not outright hostile.  They talk a bit with the PC's and for most of the questions they say "it is what the master wants".  (the lizardmen are charmed by something within the dungeon.... I shouldn't put too many spoilers in here, in case one of the players' read this.).

The PC's determine that the dragon may be somewhere north of their present location.  The Pc's had to break down the door to get into the lizardmen room.  And one of the players asks "If the door was locked how do you leave this room?".  To which one of the lizardmen says "easy the north exit!".

Laughter ensue.

While traversing the dungeon the PC's notice a secret door and decide to open it.  The thief decides to yell "WHAT HO!" as soon as the door opens.  A giant rattler sticks it's head out and gets a free surprise round on the thief!

They manage to do away with the snake quickly.  In the room is a steal chest.  As the players are immensely concerned about Mimics, I decide in my infite wisdom to have a magic mouth spell on the chest.  Egad was that a hilarious role play.  "Alright I'll hit it with my spear".   So funny.  They finally realized that the chest didn't mean any harm.

They wander off and find a room with a well and a bucket.  This is where PC paranoia is so funny!  They seem to think that the bucket might in fact be a "Murder bucket".  As after they pulled it, it went back to its original place.  Once again Mimic paranoia.  It reality the well provided some healing properties.  They went so far as to lower a halfling down the well.  To which I started counting backwards from 30, for her "holding her breath" hahah.  Finally after they realized that it was not in fact a murder bucket, they tried to use it twice.  And that my friends is when I said

"You go to take a drink and as you tip the bucket the water disappears out of the bottom".

Finally the PC's make it to another room with lizardmen, and promptly start a huge fight!

And that is where we left it that night.  Honestly it was so funny.  I decided to start using "Inspiration" mechanic.  Just because they were role playing so well, I figured I'd give them a bit of a bonus.

Side note, I'm considering ordering S&W whitebox, I just read thru it the other day, and I quite like it.  Not that there's anything wrong with BF, but I like the idea of a bit more trimmed down rules.  I know they are similar.  What I have learned is that I really like not having rules get in the way of playing.  That or I might just have to finally finish the hack I started working on.

Another thing I realized is that I'm not a huge fan of DC based ability checks, I think I will make a house ruling that it will be the "roll under".  As it just makes a bit more sense in my head.  And will allow PC's to do a few more epic things without having to be a higher level first.





Tuesday, May 17, 2016

D100 Tables

Just finished creating
D100 Mildly plausible backgrounds for Old school players
https://drive.google.com/file/d/0B-hlnlR7qn5XekkzWHVSXzdKYW8/view?usp=sharing

Previously I created - D100 things found in pockets
https://drive.google.com/file/d/0B-hlnlR7qn5XSERHbjhsOU5Vbzg/view?usp=sharing

Go grab and em and try em out.  I plan to use the backgrounds in my next old school session.

Cheers!

Saturday, May 14, 2016

6 litres of mountain dew later - Playreport Curse Of Strahd - Session 1

*this may contain spoilers about Curse of Strahd. 

Pretty sure we drank 6 litres of mountain dew and a 26 of Gin, which goes reasonably well with mountain dew by the way.  So we got to Adam's place mildly late, but not super late.  I had all intentions of prepping my wifes character before we left, but ran out of time.  The good news was that Kurt also had to roll up his character so we had some time.  Our DM Josh showed up and then promptly realized that he forgot a important prop at home.  Which gave us some time to finish up building characters.  I rolled up one more character for the envitable death that will happen.  I'm currently playing a barbaric cleric.  Rolled up a elf wizard as back up.

After our characters were basically done, but before our DM left to run home, he told us that we all got to pick 4 common and 2 uncommon magical items.

PLEASE NOTE

*Someone needs to make a handy table/chart listing weapons in rarity.  Tis a mild pain in the arse to go searching thru the dmg looking for raritys.  "woo this is neat... shit legendary".

We get ourselves going on the adventure, by first discussing were exactly we are from.  Our DM asks us each to roll a 6 sided dice, and counter clock wise from ourselves to the result of the dice.  At which point we needed to use our bonds/flaws and ideals to make one positive suggestion about our background regarding the other player.  Super neat idea!!  The dice had a skull on the one, if that had came up we would have had to make one negative comment.

My character has an issue with fidgeting and breaking things.  I rolled that I had to talk about Adam our gnomish wizard illusion expert.  I said that I had been toying with his spellbook and managed to rip out a page by accident.

We all met at a tavern near luskan, my cleric has learned a lot of the smaller races over the years and has come to respect there stalwartness.

The thief & the fighter (both dwarves) were gambling and the thief was using a loaded deck to win at the game.  The gnome came in met us, and scolded us for being gambler's I believe.

Since then we've adventured on and off together.  Honesty to the gods, I love how these stories come about!  all from a simple die roll.   And a brief look at a map.

I should note that I am quite happy to no longer be in Faerun.

So we start the adventure by going down an old road, it gets foggy out, then really foggy and then its incredibly foggy.  You get the picture its foggy!

We all hear something, and our thief sneaks up to get a closer look,  she see's a tall man fighting some wolves.

We decide to bum rush the fight.  The whole time I'm thinking, who's the good guys in this fight? the tall man or the wolves.  At one point I had the DM flip a coin for me to help make my decision.  I was almost swayed to help the wolves, prior to the coin flip.

Cue dog poop.



My Cleric's holy symbol is a peice of petrfied mammoth dung.  I grabbed one of those fake dog poops, and pulled it out of my dice bag as soon as I cast my first spell.  Everyone looked at me like i was crazy.  But hey I got some laughs!

The fight ensued, I managed to help out the tall man by casting a few healing spells, and I also talked one of the wolves into being nice to me.  Well, I cast animal friendship and speak to animals.  one of the wolves came and leaned against me and got a good pat down, the other wolve I asked "what the problem is?"  and he said "because, we have to!".

Which of course got me thinking.  I'm already digging ravenloft, just because there's a bit of intrigue there, and backstory.  While I love hack and slash sometimes it can become a bit tedious.

The thief at one point used a bag of tricks and pulled out a white tiger, who got to fight with the wolves.  That was quite fun to role play!

Alright, fights over.  We go off searching for "tall man" as he disappeared into the murk, we followed his tracks but were unable to find him.  We do however see some lights off in the distance, so we make our way their sneakily.

As the other PC's are walking towards the light, I see a small pool of water, and decide that I smell incredibly horrible and I'd like to go for a swim.  (don't split the party!).  Whatever I buggered off.

The other PC's roll into town, hear a few rumours about Strahd, and how long he's been around etc.  We all have a bowl of stew, my character grabs the pot to serve himself, and since he's a major klutz, he spills it all over himself and breaks the handle.  Got inspiration for that one! LMFAO.

We are directed to a tent with an old woman seer lady, who hasn't shaved her chin in years.  She pulls out a deck of cards (this is what the DM went home to get, he grabbed the tarraoka deck for this specific scene! I would have went home as well).

She starts off by talking to us, she knows our names (Creepy!)  she knows our backstory (perilous!) she knows almost everything about us (its too perilous!).

She deals out 5 cards and describes a bunch of information to us.

I wrote that down, and I will attempt to re-write it a bit later.

And that my friends is the end of session one.  Giver take 4 hours or so. A metric ton of mountain dew (and some gin), cheezies and mangoe habanero wings.  BTW they are friggin amazing!  M&M Meat shops if you have one close to you.  super yummy.

I'm full now, and a wee bit tired.

I should start doing some more writing for my next old school session, but a nap feels like a better idea.

Today was thoughly enjoyable, it is interesting what you learn playing with different DM's, I've learned a lot from Adam & Josh.  Super fun.

I do however need to be a bit less meta, I think that's a bit of a DM issue sometimes.


keep those dice rollin. 

Whilst searching for a fake dog poop image, I found this youtube video on how to actually make it.  Weird.