Friday, October 31, 2014

Test Map - Autumnshade

A little test map using some images from openclipart.  I quite like the 3D aspect of it.  Obviously I can draw an actual town, but just wanted to try something a little different.

Now that I'm looking at it,  meh....


Wednesday, October 29, 2014

Mutant Future Premise

I was thinking about the land of Ice & Snow that I live in this morning.  It was facking cold on the way to work today! No snow as of yet, that is sticking around, but yesterday some of the white shit did fall.  Anyways, I have been toying with the idea of doing a regional hex based sandbox based on where I live.  The first thing that popped into my brain this morning, is to have the entire land covered in perma winter!  Can you say Radioactive polar bears! hahaha.  As far as mapping goes, I don't think it will be quite to scale, the area that I'm thinking about.  For example the city I live in, Winnipeg, would take up HALF of the usual 6 mile hex type grid.  Alternatively I figured I'd map out my area, to close to scale, and then have the rest of the city destroyed by nuclear fallout, etc.  About 200 Kilometers from me is the Kaypong Barracks, that might make for an interesting location.  Obviously south of Winnipeg, is a ton of little dinky towns, that I'm just going to wipe off the map.  I do like the idea of using some historical references, and actual locations within the province.

What I am trying to figure out is adventure seeds.

First and foremost, I thought of sending the heros on a mission to find a decent location to settle down.  I'm sure there would have to be a "town" of some sort within the hex for the hero's.  But maybe there would be a few good reasons for it not to be settled.  For example, the town is entirely cannibals.  There are heavy taxes, etc.

But other than that, I don't really have any good ideas for little bits and pieces of adventure.  In a sandbox, from what I gather you just sorta place all these little locations here and there, and then let the story unfold.  Its wrapping my brain around that, that is the problem ahhaha.

As a side note, I managed to find some very cool future graphics on openclipart.org that I could incorporate.


Monday, October 27, 2014

Running Ravenloft?

As the news spreads of the FREE Ravenloft module - http://www.rpgnow.com/product/17493/RQ1-Night-of-the-Walking-Dead-2e?src=salepage&it=1&affiliate_id=1446
"Night of the walking dead".  I find myself deciding I'm going to give it a go! Hopefully I can find some players to jump in on Halloween night, or the Saturday, whatever works.  The first thing that comes to my mind though is, what do I do for Characters? To me this doesn't feel like something I should be running with the typical high fantasy Dwarves & Elves.  I mean I guess it could be done.  I'll need to do a bit more research about the Ravenloft world obviously.  Just wondering what PC types you'd run? Character classes etc?

I have a few older Dragon magazines with some Ravenloft stuff in them, that I'll peruse as well.

The first thing that comes to mind is a Bard , and maybe a swashbuckling type fighter/thief.  Thankfully I have been reading thru the 2e books lately.  I probally don't have enough time to read and digest the Call Of Cthulu grind house rules, but that could be fun as well.  I had read that someone was going to give DCC a go, using the old funnel type situation.





Friday, October 24, 2014

Port Blacksand - Still my favorite city

More than any other fantasy city, Port Blacksand will always be my number one.  Partially because it was one of the first cities I adventurer & GM'd in, and because of the sheer awesomeness of this book.  There are details for almost all of the stores & taverns, with little rumors and strange things for each.  The guards that walk the streets are just as dirty and vile as the thieves that run the city, and in some cases they are thieves as well.  I remember running the original version of the book (put out by puffin I believe), we were obviously playing Advanced Fighting Fantasy at the time.  The adventure that was included with the book (which was about half the book) was a lot of fun, I think I ran it with 8 players or more on someones birthday once.  (thank god for minis!)  One of my players, was super creative, he managed to get face tattoos, he collected ears that he hung from a makeshift necklace, it was entertaining! We were 16.  

The Original Version
















Anyways, I am going to grab the new version of the book from Arion Games, as soon as I get paid.  Here is a link to buy the new version.   +Graham Bottley 













Port Blacksand, once named Blacksands Town and now also known as the City of Thieves, is a busy port and notorious den of thieves on the north-western coast ofAllansia, ruled over by the mysterious Lord Varek Azzur.[1 -  wiki - http://fightingfantasy.wikia.com/wiki/Port_Blacksand







Here is the Rogue DM's first impressions of the new book. +TheRogueDM


Thursday, October 23, 2014

Cleric Percentile Turning Table

Just an idea I've had kicking around.  Not quite sure if it would work.  Basically, if they succeed the monster is destroyed, rather than just turned.

CLERIC LEVEL



MONSTER
LEVEL





1HD
2HD
3HD
4HD
5HD
6HD
7HD
8HD
9HD+
1
45%
40%
35%
30%
25%
20%
15%
10%
5%
2
50%
45%
40%
35%
30%
25%
20%
15%
10%
3
55%
50%
45%
40%
35%
30%
25%
20%
15%
4
60%
55%
50%
45%
40%
35%
30%
25%
20%
5
65%
60%
55%
50%
45%
40%
35%
30%
25%
6
70%
65%
60%
55%
50%
45%
40%
35%
30%
7+
75%
70%
65%
60%
55%
50%
45%
40%
35%

Just gauging interest....pbp

I would like to attempt to run a pbp, possible ongoing campaign if it works out, thru google + communities.  I haven't quite decided what system to use, so far I have LL, Basic Fantasy and Advanced Fighting Fantasy 2e I'm considering.  For the sake of argument, dice rolls using BF is probably the most straight forward (ascending armor class).  Part of me though wants to try out old school fighting fantasy, the rolls are pretty straight forward, everyone starts with a skill stat, rolls 2d6 and adds it, vs monsters roll.  Whoever wins does 1d6 damage.  Other than that there's skill checks.  Might be easy for pbp.  I quite like AFF2e, but the way damage is figured out, its extra rolls that might just get confusing while typing.

I think for the sake of argument 4 players would be the best idea.  Anymore and I'll just get super confused! hahaha.

A few options for the actual play are....

Gloomwood Forest - this is a module idea I've been working on, I ran it with BF at home with my players and we had some fun, I think if I did this it would help me finish up the module.

The Overrun Mines - I can easily convert this to whatever system, the only issue is that since its available at drivethru, there could be some spoilers.

The Hunt For Valathune - This is the a re-imagining / 2nd part to a module written for BF that's available thru their adventure anthology.  




Wednesday, October 22, 2014

Thru the mirror

While watching another episode of "Charmed", I believe the last episode of season 5.  I came upon another interesting adventure idea.  Seriously you need to re-watch that show on netflix!   Anyways, the gist is that there is a parrellel world where everything that is good is evil and everything that is evil is good.  So the charmed ones are evil, the demons are good.  Demon of fear, is now the demon of hope.  Within the episode there is a crossover thru a mirror, where the characters are able to talk to there counterparts.  Now here is where it could be interesting in a role playing situation.   Let's say we create a dungeon, not a huge one, like 8 rooms or so.  After that create a mirror image of all the rooms.  The PC's get to a room where there is a mirror and they can see themselves in it.  All of a sudden out of nowhere they switch places with there other selves.  Cue CHANGE OF ALIGNMENT! 

Where this could be cool, is if for whatever reason you have a NPC that is chaotic but is trying their best to not show it, all of sudden they become good, and I mean really good like sparkles and fairies and rainbows good.  And now your Cleric or Paladin rather than being virtuous, are the embodiment of evil.  Obviously this premise would take some doing/planning on the part of GM.  Orcs are good, fairies are evil, dragons are good, elfs & halfing's are evil.

Within the episode the 2 sides had to work together for the common good of both worlds, as the balance of good & evil was extremely upset by having the counter parts in the wrong worlds.

Its a interesting premise, one that I may take further.