Tuesday, September 1, 2015

Adventure Premise: Thieves Guild VS The Thieves Guild VS A New Thieves Guild

This coming from the book I'm currently reading.  Picture this, a very large city that is broken up into territories between 2 competing thieves guilds.  The PC's are a small time thieves guild band, looking to start shaking things up within the city.  They are met with resistance and outright hostility from some of the other guilds within the city.  They do have friends though, the beggars of the city have taken a liking to them.  The beggars are the eyes and ears of what is going on within the city.  The two larger guilds are trying to rub each other out, putting out contracts for bigger egos within each guild.  a NPC named Wolfgang de Soldberg is the leader of the young upstart guild of which the PC's are involved with.

Moving up within the ranks will not only depend on XP for fighting, but also for treasure stolen.  As time goes on, the PCs may become larger more important members of the new faction, often recruiting other thieves and going on more difficult jobs.

Playing politics the PC's may have to make an alliance with one or both of the other guilds.

And of course there are other forces at work.


Perfect little campaign.

Further to the previous post, I've been thinking a lot about B/X campaign, (Well a B campaign!).  There is a reason that Keep on the borderlands is awesome.  So without further ado, here's what I'm planning:

Keep on the borderlands - First adventure the Goblin Caves, also the homebase
A bunch of Dyson Logo's adventures for Lab Lord - https://rpgcharacters.wordpress.com/maps/adventures/
Then either or both Tomb Of Gardag & The Lizardmen of Illzathatch



Monday, August 31, 2015

This is a great article

How "Dungeons & Dragons" saved my autistic son.  
http://www.salon.com/2014/04/15/how_dungeons_dragons_saved_my_autistic_son_partner/

See above article.

My nephew has been diagnosed with Asperger's Syndrome, and I found a lot of similarity's with the child in this article & my nephew.  The article was very inspiring to me.  My nephew tends to have outbursts, and talks out of turn, gets excited and has mild cases of ADD (Just like his Uncle!).  He is however extremely creative, an amazing lego & minecraft guy, and he's a huge spiderman & fantasy fan.  

Lately I've been reading the mini6 rules, and I've been enjoying them a lot.  Off the top of my head, I am sure I could pull off a super hero RPG from that. Alternatively some Basic D&D or Blueholme might just be the perfect thing.  I would have to add in the initiative rules for a Blueholme game though, as per the article.  I think its good to have a set order of play, especially in this case.  Another thing I quite like is descending AC in this instance, as it promotes subtracting.

I'll keep you posted on it.





Saturday, August 29, 2015

Currently Reading - Shadow Mage By Matthew Sprange

So far a very good read.  It appears to be a whole series called "Twilight Of Kerberos".  I grabbed it from the local library ebooks online.

Product Description:
Forced onto the streets of Turnitia after the army destroys his home and murders his parents, Lucius Kane becomes an excellent thief, gaining notoriety in his new profession. Soon drawn into a war between rival thieves guilds, Kane fights for friends and profit but finds himself pulled into the darker and more mysterious world of the Shadowmage. Mercenary practitioners who combine stealth with magic, Shadowmages make the best scouts, infiltrators, spies...and assassins!

Forced onto the streets of Turnitia after the army destroys his home and murders his parents, Lucius Kane becomes an excellent thief, gaining notoriety in his new profession. Soon drawn into a war between rival thieves guilds, Kane fights for friends and profit but finds himself pulled into the darker and more mysterious world of the Shadowmage. Mercenary practitioners who combine stealth with magic, Shadowmages make the best scouts, infiltrators, spies ... and assassins! 

This stunning fantasy features a never before seen final part of the Shadowmage Trilogy, completing the saga of Lucius Kane. Much sought after but previously hard-to-find in the U.S. and Canada the first books in the Twilght of Kerberos.

Buy it on Amazon.

Good Reads Reviews.

More info about the series and publisher.

The good news is that the library has all of the books in stock in the ebooks section, so I will probably blaze thru the rest of it.

Myrmidon Character Class For Labyrinth Lord.

Myrmidon 

Requirements:  None
Prime Requisite:  STR and CON
Hit Dice: 1d8
Maximum Level:  None (as fighter) 

Myrmidon are mighty fighters, followers of Achilles (or some other great warrior).  What separates Myrmidon's from typical fighters is their ability to survive under the harshest conditions and gravest wounds.  

Constitution Checks:  When a Myrmidon suffers from deathly wounds (0 HP or less) they can make a Constitution check and regain 2 lost HPs.  To make a Constitution check, roll 1d20, if the result is less than the players Constitution score, the check is a success.  A roll of 1 is always a success and a roll of 20 is always a failure.  When rolling a constitution check subtract -2 to the roll.

Myrmidon use saving throws, attack tables, and experience tables as fighters.  

Attacking:  Myrmidon's are great with spears, and receive a +1 on any ranged attack roll. 

Defence:  Myrmidon's are very adept with the use of a shield, as such they receive - 2 to their armour class when carrying a shield (normally - 1 to armour class). 

Background (1d6)
1.  Soldier 
2.  Arena Gladiator
3.  Executioner 
4.  Bounty Hunter
5.  Royal Guard
6.  Tax Collector

Equipment
Traditionally most Myrmidon's carry a shield, a spear (or two), a dagger, they tend to wear scale mail, and helmets.  (Armour Class of 4 with shield and scale mail). 




Sunday, August 23, 2015

Island Hex WIP

Just something I've been working on.  I haven't quite decided if I am going to finish the interior with pen or with some hexes or clipart.  I guess we will see. 



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