Monday, October 20, 2014

They say imitation is the sincerest form of flattery




I know I've even done this on a few occasions, but it seems that we can't as a collective get out of this style of making covers for modules.  Now of course I'm not saying that this is the case across the board, there are a lot of great covers for modules out there, that do not follow this format, but as you can see there are quite a lot that do as well.  Personally I think its all based on the throw back of the OSR in general, we want something in our hands that looks familiar don't we?

Friday, October 17, 2014

Friday Map

A little friday map, well actually it was a thursday map, while I was doing some recording I grabbed a pen and had some fun.  I also wrote an article about the importance of the 1 in 6 chance, for Draconic Magazine

Thursday, October 16, 2014

New Review of the "Overrun Mines"

I have been waiting till I got home to re-post this review

Nice, short adventure to run. Nothing earth shattering. It is cheap and easy to throw in your campaign and for me the second part of dungeon worked as campaign altering inspiration.

Cheap dungeons to throw in the middle of your campaign, go get it!

Writing for OSR

As a apparent "writer" I sometimes find it hard to stop the darn railroad!   Looking back at AD&D Dragonlance modules, there are very specific goals in mind, and in some cases there are "what to do/trouble shooting" sections within modules to make sure you continue on ye old railroad.

Looking further back at older modules like Keep On The Borderlands, I realize that the entire module was left completely, or atleast fairly open ended.  It takes until the end of the module to realize that there is a evil cult that is not only controlling things in the cave, but also in the keep as well. Obviously some players may never realize this, some players might even team up with the cult and help with any degenerate behavior that they have planned.

From a GMing stand point, I grew up with and wrote adventures for AFF (advanced fighting fantasy), which was all based around a slight railroad and "scenes" within each module, the gist of which was you ended up rooting for the PC's to finish the adventure, and the campaign grew from there (pathfinder anyone?).

I am starting to believe that in order to write really good material for the OSR and GM's you need to give plenty of options, and possibilities and basically let the dice fall where they may, to coin a phrase.  The problem is the conundrum of "this is how I see it and how it would be fairly epic, ie RAILROAD" vs "well here is a bunch of dungeons stocked with monsters, I won't give you any more details on why they are there and what they are doing".

Within the writing I am currently doing on the enormity project, I have created factions , various hints along the way, and I have started to consider, although it may not happen a section entitled "well its not necessarily a railroad, but here's the plot just in case".

I do believe however that tying the GM and or players hands is a bad idea, so I am trying to figure out the best way to walk the line of "here is what is going on" and "here's your free will, do with it what you may".

Wednesday, October 15, 2014

Retooled the isle map

retooled the Goblins Greed Isle map a bit, with the newer hexes, I friggin like it! Also the crazy greek font, which should hopefully not piss too many people off reading it.  I quite like that as well.

Tuesday, October 14, 2014

IMHO Kickstarter and its role with RPG''s

This post comes from my observation that there is a lot of kickstarters going on out there, and patreons for that matter.  In my personal opinion and it does boil down to exactly that, that I feel no need whatsoever to create one for myself personally, for the reason that I'm thoroughly enjoying going at this publishing DIY.  That and I am not treating it as a source of income, or currently a possible "job".  I am just and I'll say this again, thoroughly enjoying having fun creating things.  I totally understand the reasons that people are creating these kickstarters/patreons, because they want to push there work forward, and try and make the best possible.... module, adventure, set of rules, etc.  I get it.

Unless for some amazing reason that the 3 Toadstools become a official career, I'm not going to take a crack at it.  The market to a degree is flooded with the things, however the great thing about kickstarter/patreon is that allows the fans to dictate what actually comes out.

that being said, and this is my personal opinion, I would never let the "well it didn't get funded, so I'm scrapping this idea", get in my way.  Bearing in mind my personal opinions on the matter.

Alright, I'm not throwing spears, or chucking slingstones at anyone, I say more power to you, this is just a personal observation, that I am enjoying my current hobby, and what I'm getting out of it.

Hey! I mean I made like 4 bucks so far, that I didn't have before right! woot

Cheers guys & gals, keep rolling the dice.

Monday, October 13, 2014

Here's the color version

It is a bit better in color, but I am going to try using "shades of grey", pardon any reference to a book about S&M.  I also duplicated the layer of the hexers to make them pop more, they appear a bit more shaded now, and 3D.