Thursday, May 28, 2015

Gawd I love random generators

Merchant Companies
all merchant companies have offices near the docks.

Black Frog Traders
Brahm & Jones Trading Co
Silk Dragon Exports

Town NPC’s
  1. Iankul Seaskipper Male Gnome Bard
  2. Yenben Falconsflight Male Human
  3. Carsaadi Dawntracker Female Half-Elf
  4. Stosys the Weaver Female Dwarf
  5. Elamros Waveharp Male Dwarf
  6. Hollysys Gellantara Female Dwarf
  7. Aralove Tallcrippler Female Halfling
  8. Irieerris Tumblebelly Female Halfling
  9. Sealamin Male Hafling Farmer,
  10. Fhanda Hafling Farmer Female
  11. , Udoril Hafling Farmer,Male
  12. Unakain Hafling Farmer Female
  13. Prucaryn Pegason the Tailor (Human female)
  14. Zinnakahn Shieldheart the Guard (human male)
  15. Yllanda Chorster the Shepherd (human female)
  16. Vicven Swordhand the Shipwright (male human)
  17. Marthyra Darkeyes the Fence (female human)
  18. Nerisatra Darkeyes (female human priest at chapel of ahmora)
  19. Stostine Falconsflight (female human)
  20. Victahana Giantcrippler the Mason

Because I'm nuts.

Campaign Setting Idea - Creative Commons


Map courtesy of:


For years the neighboring civilizations of “Udren” and “Oslal” have fought bitterly over land, great wars have erupted time and again.  In this time, there is an uneasy truce between the two nations, however no trade has been welcome on either side.  Any show of force has been met with small skirmishes.  


The province of Oslal

Covers From the capital of Sandspire to Brance everything to the west of the sandywine river.

Province Of Udren
From Mallaston east into the blue mist mountains, to the east their territory ends a few kilometers to the east of the sandywine river.

Each has tried to recruit heroes on either side to try and sway the balance.  Dragons, and monsters etc have been recruited.  

(First Adventure Plot)  

One such occurrence has been that the local lord of a small port town (Brance) near the border of the two lands has been allowing trade with the “Udren's” and encampments of warriors have been allowed on the land.  This does not sit with the local populace who have strongly been on the side of “Oslal people”.  

factions from both have had skirmishes on the border, but the problem is that the local lord has allowed such things to happen.  word has not got to the capital yet.  The local capn of the “Oslal” riders, wants the PC’s to investigate the town and talk to the townsfolk  to find out any information that they can, and report back to him.  

Meanwhile, the other Urden warriors are holed up in an abandoned castle ruin.

The capn has found about this, and wants the PC’s to go and investigate that as well, he feels that there must be something within the ruin that the riders had missed, something that “Oslal Warrios” could use against them.  Fearing that there is a chance to start a military combat, he would prefer a small group of people to go and investigate.

*Note: I've left out a few minor details as my players may read this!

Obviously I'm still in the process of writing this thing, but that's the start of it thus far....

The Village Of Brance
http://www.paratime.ca/cartography/bw_locations.html



















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Tuesday, May 26, 2015

SHUDUP ABOUT 5e already man!

Honestly, all you OSR types are probably about ready to come with the torches.  I am having a bit of anxiety about running the system.  The more I read it the more I don't like it.  I am starting to wonder, are 5e adventures written more like railroads? or atleast do they have a arching story line/reasonable plot devices, backgrounds etc? Not just dungeon crawling old school epicness.....

I know I can just run the game the way I want to, which would be a bit more old school, but I am starting to wonder what my players expectations are.  Here is the players brief bio.

1 - Newb, but super excited to play 5e
2 - Super experienced DM who's played 2 - 5e.
3 - Two players that I've ran old school stuff for.

The one thing that's bothering me is the Challenge levels, and the whole experience thing.

So from what I gather I need to pre-program the encounters so they are interesting and just deadly enough that someone might die, but not always.

And I have to level these buggers up like very quickly? Once a day?   Obviously going to have to have some kind of training required to move up.

It seems like the adventure arch needs to go from Goblins to Demons.  You start off as these fairly tough low level characters and within about 10 adventures your saving the world?

I suppose this is cool, but it makes me think.... I really need to just write something in this case.

I like the idea of the hero's not dying.... or atleast making it to a reasonable level, however that's not super old school either.  I suppose if it fits the story?

I guess the question is, is it story based,  Has anyone played thru any of the new adventures other than the starter set?

I've read a few reviews from merricb that have been handy.  However I'm trying to figure out how the actual adventures are written.    I guess the style per se.

EDIT:  I just read this blog post from Hack N Slash, it helped a bit  http://hackslashmaster.blogspot.ca/2015/05/on-defining-characteristic-of-5th.html

EDIT2:  I love how I got +5 for SHUT UP! hahahha.  As I said I'm just having a bit of anxiety, but thankfully a few G plusers have come to my rescue and told me I can still run it old school.  :)






Monday, May 25, 2015

Converting the Realms

great article on converting the realms to 5e - http://newbiedm.com/2014/09/29/converting-the-2e-realms-to-5e/

As the writer states (which is exactly my issue as well).  In a previous post I wrote about setting my home game in the Forgotten Realms around the time period of the 2nd edition version of D&D, which would put us in Faerun in 1368DR. For those of you keeping track at home, the original boxed set of the Forgotten Reams placed the timeline at 1357DR, the second edition, which is the one I’m using, advanced the timeline a decade, and the third edition takes place in 1372DR. The fourth edition version of the Realms moves the timeline up to 1479, and the 5th edition of the Realms begins in 1489. The reason I chose to play in the 2nd Edition version is because I own a lot of material for it, there are tons of materials for it online, and for me it is a good on-ramp, since I have a lot of access to what’s been written for it.

That's exactly it, I own a TON of material for 2e Forgotten Realms.  As a starting point I think I am going to run "Sword Of The Dales" and re-write/re draw the maps for the adventure in shadowdale.  I think I will also do as the author did and do away with Elminster for the time being. 

I don't know enough of the rest of the history of the Forgotten Realms, past the 2nd edition, so this makes perfect sense to me.

Take what you got a tweak it. 

Once I get them thru the first 2 adventures, I plan to move onto possibly menzoberranzan or the rest of sword of the dales trilogy.

As far as the PC's go, i am going with the races that are covered in the free basic rules for now.  One player has asked about the draconian s, but technically they won't exist in the realms in 1357DR.  However if he is adamant, then he will fall thru some sort of time loop. 

The other thought I have is re-writing and re-working temple of elemntal evil and secret of bone hill for the 5e game, this is an idea at this point.

Here are some conversion notes for 5e from 2nd edition http://www.reddit.com/r/DnD/comments/2bj1hv/5th_edition_monster_conversion_guides_found/

http://rpg.stackexchange.com/questions/47205/comparing-dd-mechanics-between-2e-and-5e


Sunday, May 24, 2015

Doing a little research this morning

I have a copy of L1 The Secret Of Bone Hill, and the Temple of Elemental Evil.

Found two interesting blogs about L1.

http://xhuul.blogspot.ca/2014/11/module-research-l1-secret-of-bone-hill.html

http://grognardia.blogspot.ca/2009/11/retrospective-secret-of-bone-hill.html

I am starting to plan a 5e campaign now, and rather than use the adventure from the starter set, I might try my hand at converting L1, and possible lead to the temple of elemental evil afterwards, seems like a fun idea.

Has anyone ran older modules with new rules?

I've read you need to dial back the treasure, magical items.


Friday, May 22, 2015

Friday Map

Spent the afternoon working with a guitar player, who had to have a nap half way thru the session!  He's part of the Oldtimers, so yah.... also he's 70, so I really should have seen it coming, anyways whatever the case I managed to  draw this map up.  I used a ballpoint pen as that is what I had.  Not a fan of ball point pens.  Cheers its friday.


Oh and here's the Oldtimers, Enjoy!



Thursday, May 21, 2015

Tomb Of Gardag The Strange - Version 2.0 is available

Just uploaded the latest version of Gardag, including stated out henchmen, level 3 pre generated adventures (hopefully they don't end up as meat!), a rumor table, random encounter table, and a few extra gold coins.  Let me know what you think!

GET IT HERE