Monday, April 27, 2015

Frigga's Chosen - Review - Genius Loci Games

I managed to get my grimey hands on a copy of this just before it was released.  Frigga's Chosen is a 5 Next Adventure module written for "Brave Souls Of The Second Thru Fourth Level".  I love that sound of that.  This adventure was written by Johua De Santo.  Johua also did all the cartography and layout.  Edited by Tim Snider.

First things first, and I hate to "judge a book by its cover", but WOW do I love the cover art on this!  The cover art is by Javier Charro.  The interior art is provided by Javier Charro, Mark MacAusland and Dave Peterson, Pawel Dobosz, Richard Spade.  The module clocks in at 23 pages, including the sexy cover.

A quick point, You will need copies of D&D 5th edition to play this adventure, at the very least the basic rules.
As noted in the text:

A quick Note on Monster s & Items - The only monsters and item's stated out in this adventure are those that do not appear in the core books for the Fifth Edition.  All
original monsters and items can be found at the back of this adventure .

This adventure can easily be converted to Labyrinth Lord, and or any other awesome retro clone, 5e hack with ease.  When I get a chance I'd like to run all the Usarm adventures using Labyrinth Lord as its my current favorite flavor of old school.  Even the "Chosen" character class could be converted to Labyrinth Lord advanced edition rules.

First things first, the layout of this is amazing!  It has the new fifth edition feel to it.  Everything is easily readable, the maps are fantastic!  (However I'd like to draw one for Johua at some point... dig dig).

There are 3 detailed maps, with 24 encounter locations.

My one and only critique is that I really need to get a campaign setting for Usarm,  Even having a map of the "Lands Of Usarm" in every module would be handy.  "This adventure takes place there, alright".

Please see below for the product description, if you are a fan of other previous Lands Of Usarm adventures, you are totally going to dig this!  I've read thru the pdf a few times, but rather than spoil it with any actual spoilers, I suggest read below.

Included:
A New 5e Character Class called "The Chosen"
3 Cool magic weapons!
11 New 5e Monsters!

There is a healthy background informational section within the adventure, including a Prologue, and a good concluding the adventure section as well.

Product Description

Deep in the Apegia mountains, long forgotten to mortals, is a small building that leads into the heart of the mountain range. Once a Clan of goblins called this place home, but have now been slaughtered and raised as Charion servants to the cult of Orus. The Cult searches for an artifact of the Usarm that will aid them in the release of Orus and provide him with a sacrifice that will empower him and sate his Unmortal masters.
Legends say this artifact the Cult frantically searches for rests in the Apegia mountains waiting for its black heart. Where this heart is no one knows, but if found the relic has the potential to destroy everything from the City of Newrk on the coasts to Icago in the west. Hundreds of miles of death and destruction.
Frigga has summoned her last surviving Chosen; a woman who has turned away from her faith, to stop the cult from finding this object.
Unfortunately for them a small band of adventurers has been swept up into this battle of life, death, and godly politics.

You can grab Frigga's Chose on RPGNOW for $5

And on the new Genius Loci Games Lulu store (bad assed!)

Other "Lands Of Usarm" Titles

Assault on the Southern Horn 

(drivethru link above)

In the swamp lands of southern Usarm a horn, glowing and bright has erupted from
the fetid earth. The town of Backbend has become lost within the swamps it once
boarded and its people have vanished. Tyor, Sage of the Mage Academy in Coralius,
and his young apprentice Cami have been sent to investigate and discover the nature
of the swamp’s encroachment and that of the glowing Southern Horn.
What Tyor finds is a town overrun with Dark Elves and strange beings. Cami is taken
in the night and Tyor desperate and alone sends a plea over psychic webs. Come to
Backbend, breach the horn and discover its secrets and the plans of the Dark Elves
… and most of all save the apprentice he regards as a daughter!
“Assault on the Southern Horn” is a new 5e/Next adventure for 4 to 6 characters of the 4th through 6th level and suitable for one to two nights of play. "Assault on the Southern Horn" featuring new monsters, magic items and a new Elvish sub-race and background!

Under the Horn

(drivethru link above)

South of the Mage Academy of Coralius lay the Horn. An object of ancient mystical might. While always studied by the mages this Horn was nothing but a mere curiosity … until now. Months ago children started to vanish from their rooms. At first just mundanes, the children of the small village that supported the Academy, but now the apprentices from the academy have begun to disappear as well.
No one would suspect the Horn, many children have been known to run-away to a life of grand adventure. However, with the disappearance has come a change in the Horn. It has begun to glow in the night and a strange and hypnotic humming can be hear emitting from it … what link is there between the Horn and the missing children?
Under the Horn is the first part of the “Horn Saga” for the Lands of Usarm world created by Genius Loci games and is suitable for brave souls of the 1st through 3rd level. If there is enough desire the rest of the “Horn Saga” will be converted to Pathfinder.

Spectres of Usarm

(drivethru link above)

To the north the mysterious Orc tribes threaten the coastal town of Icago. Already the Abbey of the Goddess Thiseir has fallen due to their raids and farmers and fishermen have reported seen the horrid pig-faced creatures moving inland.
The Cloaked Mage promised the Lord Mayor a way to be rid of the threat … no one has heard from the mayor or his family for a week. Every search attempt is a failure, the Lord Mayor's farms are protected by strange metal constructs known as Scarecrows. Strange lights streak the night sky, toward the Scarred Relic Moon … from the Lord Mayor's home.
A call goes out to anyone brave or stupid enough to aid the town; you have answered.
“Spectres of Usarm” is the Fourth Two-Page -Adventure from Genius Loci Games and the third to use the Swords & Wizardry rule set. Created for a party of 4 to 6 players of the 4th to 6th level, the “Spectres if Usarm” mixes exploration, story and combat as quickly and efficiently as possible to provide at least 2 hours of fun.
Enjoy! NOTE:  I played in a play by post version of this and it was a lot of fun!






Back to the future Part 2 - Samurai & Ninja Weapons

Here's another find!  I remember creating this with my cousin who was super into Ninja's at the time.  Actually weren't we all? TMNT anyone? hahhaha.  I believe he used all this stuff in a Advanced Fighting Fantasy Campaign.  I think I may eventually work on this a bit more and put it out as a freebie pdf.  For the time being viola, Ninja & Samurai weapons, including bad hand drawings and a typed up section explaining everything.







Thursday, April 23, 2015

Back to the future, Found Maps From When I Was 16

OH the epicness! I found the following at home.  2 maps and an adventure I wrote when I was 16.  Including a town with rumors!  about 8 or 10 AD&D 2e characters ready to go.  AND....drumroll...... A list of Samurai and Ninja weapons, including traditional names and some hand drawings.  These were collected and created with my cousin who was mildly into RPG"s and big time into Ninja ish. 

Here are the 2 maps.  



Tuesday, April 21, 2015

Temple Of Greed now available in PDF and POD


I had the pleasure of working on this, with a bunch of other great OSR personalities! 


Within the Temple of Greed avaricious adventurers will find no monsters, but tricks, traps, and treasure.
Are they greedy enough to take the challenge and salvage the now-forgotten treasure? Or do they die trying?
Welcome to Temple Of Greed

Dungeon module written by: Daniel "Thaumiel Nerub" Neffling
"Keepers of the Watching Squirrell" written by: Edward Lockhart
Cartography by: Dyson Logos
Border illustration: Jeff Russell
Layout: Shane Ward & Thaumiel Nerub
Text Editor: Tim Snider

PDF: $1.70
Softcover B&W book (with PDF): $4.47

Get it here:

Monday, April 20, 2015

Quick post regarding Gardag

I had originally intended to amalgamate the finished adventure "The Tomb Of Gardag" with a few other ideas that I had, including a hex crawl.  I felt that it stood well on its own rather jumbled in amongst a larger hex crawl idea.  The good news is, while I was working on the half crooked idea of amalgamating the temple with the hex crawl idea, I managed to write a bunch of stuff for the hexcrawl, so hopefully my next mission will be to finish the hex crawl and release it.  After that I better finish the Enormity project before I have an aneurysm.

I hope that you enjoy the Temple Of Gardag, it was a fun little adventure to write.  As usual I left it fairly open ended so that it can be plopped in to an existing campaign, or used as a starting point.

If you were expecting a bit more I am sorry about it, as I said after reading it thru I just like the way it sat by itself.  If you feel there is no need to apologize, (I'm Canadian we do that).

Cheers!

(Entertaining picture of me at brunch enjoying some Guinness). 



The Tomb Of Gardag The Strange

A long time ago lived an evil and very eccentric warlord named Gardag.  Over the years he up aa cult following, many flocked to him and worshipped.  He sent out his cultists to pillage and burn the surronding lands.  Eventually he ammased a huge stock pile of treasure. 
*A OSR module for 4 - 6 Characters Levels 3 and up.  Compatible with Labyrinth Lord (TM). 
Includes Pre Generated Characters
Interesting Henchemen
One Hand Drawn Map 
24 Encounter Locations 


Sleep eluded me last night.

Probably because of my cold, the massive amounts of Tea I drank yesterday (and maybe the Pepsi I had at 10 pm? I'm getting old).  I was unable to sleep.  The following was running thru my head:

After reading antipaladin games Mini6, I started to think about running a Star Wars based game.  I have also downloaded what I believe to be a fan created game called "Star Wars Galactic Adventures", which appears to be rooted in the old school.  So first thing I was toying with was which one to use.  The next thing that poped into my head is at what point in the Star Wars timeline would be appropriate.  I think partially because I've been powering thru the Clone Wars, that seems to be the best time period to run adventures in.  Because there is so much going on, there are Jedi all over the place, battle droids, all kinds of turmoil.  Easy to fit adventure ideas in without worrying about canon.  Especially when playing with two major Star Wars nerds.  "what we are Jedi after the fourth movie? nope there are no Jedi after the fourth movie, only 3."

EDIT (Luke, Leia, Yoda).

So that was the first thing, second thing that started running thru my brain was this idea of a campaign setting for Labyrinth Lord, one in which there are no regular fantasy races.  But all new ones.

Then I started thinking, that campaign setting would work better in Mutant Future.

and then it was 3:30 in the morning, and I had to get up at 7 AM.