Friday, June 24, 2016
I honestly can't wait to run Blacksand, it's going to be crazy fun!
The question that is now coming to my mind, do I run it with the new AFF 2.0 rules? or do I convert it and run it basic fantasy. I haven't quite decided yet.
OH MAN! Seriously over the moon here. T minus 4.5 hours and I'm home drinking a beer.
The funny thing about being a nerd when your 36 is that everything that you loved as a child is being marketed to you, honestly its the best time to be alive. The new Turtles movie is out. Of course on my list is to buy up some old He-Man toys when I have some money (or the new versions that are super friggin cool!)
Not to mention the new versions of AD&D 2e reprints that are bad assery! (although I probably won't buy em since my original versions are still in decent shape.)
Happy Friday Kids!
Thursday, June 23, 2016
1. All of the local farmers crops have been growing five times the size as normal! Giant carrots anybody?
2. Lakes, Rivers and streams have been deluged with a new species, they seem to be able to talk, and think for themselves.
3. Manic weather of late, one day snow, the next day rain, the day after that it's beautifully sunny out.
4. There have been large rumblings in the mountains, a scout was sent out to check it out. He found that two god's had materialized and were playing a game of catch.
5. A large city has materialized off the coast, it was long forgotten, but it appears that the oceans have subsided a bit.
6. Humans are being born with strange mutations, never seen before.
7. The power of cleric's has increased ten fold in the last few months. The ability to heal and spells known.
8. Trees of gold have sprouted! Leading to a huge economic crisis. Local authority's have decided upon a new system for commerce.
9. All horses and riding mammals have unexpectedly left their keepers, whether they seek greener pastures, or the will of the Gods has yet to be determined.
10. A new moon has appeared in the sky, it has caused major havoc to ecosystems. Floods and earthquakes have begun.
11. A strange mist has crept up into the world, villagers have tied ropes from house to house in order to make their way around.
12. Seven gilded swords have been found, they have strange runes written upon the hilts. None can read them.
13. All ability to fly has been suspended, birds, dragons, griffons wander the roads on foot. Spells fail.
14. Gravity has been increased so much that people have a difficult time getting up in the morning.
15. Things have randomly started changing colour.
16. All daughters in the last year have been born as hermaphrodites.
17. Meteor's have descended smashing specific strongholds.
18. A extremely large tome has been found, it measures 30 feet by 20 feet. Within it are recipes for soup, among other things.
19. Consistently every night howls in the distance get louder. Something is driving the wolves mad.
20. Days and nights have been cut in half, 6 hours of each, the calender has almost doubled in length.
Tuesday, June 21, 2016
Here's a list of some Old School Zines - http://rendedpress.blogspot.ca/p/old-school-zines.html
Here is an interesting blog about Old School Roleplaying - bit of a introduction https://www.youtube.com/watch?v=isb4RQjHt8E
Aquelarre — Translated Introduction This looks rather interesting - http://www.drivethrurpg.com/product/184527/Aquelarre--Translated-Introduction?src=newest_free_titles - This Introduction represents the first completed pages of our English translation of the classic Spanish RPG, Aquelarre.
I got mildly excited about this - https://www.drivethrurpg.com/product/17445?src=DTRPGFB
Oh and I'm going on vacation soon, so there's this stupid meme.
Hopefully I didn't loose you. I have a bit of writing to do while I'm on vaycay. This weekend we are playing some 5e Curse of Strahd! I was hoping for some "Deck DnD", but it appears the weather is not going to cooperate at all. Balls!
In the next few weeks the old school group is going to reconvene, they will probably finish up "The tomb of gardag the strange". To which I'm not entirely happy with the adventure as it stands. Regardless of some of the cool reviews I've got for it.
It appears that the old school group quite likes wandering around the country side (hex crawlin!), and whatever comes up comes up. So I am thinking that I need to incorporate a whole bunch more of that! I have a few ideas cooking, just a matter of sitting down and writing them.
That's about it for today.
Here's a metal version of an Adele song.
Monday, June 20, 2016
Unlike most hex crawls, this one nothing is really written. I'm going to spend sometime working thru the rest of the hexes. I did do a bit of a start on it, but some of its been thrown out as the campaign takes shape.
I think once, we get thru this whole thing and it actually is written I'll put it out there. So far there's lots of interesting things coming up. The big bad guy has taken shape thanks to some help from the comments on the blog. The horde of Hobgoblins are going to be riding "War Toads", ala Zak S's "War Snails".
I still have to come up with an idea for Wiazrdly figure. I'm thinking a NPC that hangs out with the PCs probably.
After I killed Tindleweed in the last campaign, he created a new character, that's basically a BEEFCAKE! Which is going to be fun to watch him play. He actually asked me the following:
"Can you give me +2 to my strength, if I -7 to both my Wisdom and Int?". LMFAO. I gave him a bit of a deal on it, I think It was -2 to both.
I've been looking at the adventure i started with +Thaumiel Nerub of +D-oom Products , and I need to get back to that. Thankfully I'm on vacation next week so I'm going to attempt to hunker down.
As well I need to work on a bunch of random tables and pop em into google drive for when I play. Just quick and easy things like halfling, dwarf and elf names.
Yup this is a WHOLE lotta A.D.D. type post this morning.
5 days till vacation.
6 days till we re-convene our 5e group for some more Strahd awesomeness
Sunday, June 19, 2016
Just finished up a session, super funny as usual. The title comes from silly discussion prior to the actual game. We reconvened in the tomb of gardag the strange. The players decided to go thru the west door Into a set of stairs. And they triggered a trap. To which the half ling cleric fell down and almost died.
After some rope heroics they managed to get oxana on solid ground and promptly went north. They found a zombie in a iron maiden. Killed it and went to the next room. The room contained green slime and after a previous encounter they decided, f*** that room. The PC's found a large cavern and we're immediately set upon by a insect swarm. One of the players lit a torch and attempted to smoke em out. After that room they found what appeared to be a bit of a treasure hoard. Piles of the clothes, rope, a whip,armour. The wizard twindleweed saw a fly tunic in the pile and decided it was his.
Prior the dwarf thru a rock into the room to see if by chance it was an illusion. The wizard ran into the room and promptly fell down a hole. RIP twindleweed. The player's looted the room, and had a silent drink to the memory of their wizard friend. Then looted his corpse. The thief grabbed the whip. To which I said, that whip belongs in a museum.
The PC's went off to another room and found a bunch of humans half dead tied to a pole. The low wisdom thief yelled What ho!
as per usual.
And a bunch of morlocks appeared, blood thirsty.
next session it should be that we are finishing up the tomb and after that hopefully the players will take a look again at the newsletter I gave them and see if they can find a Quest from there I still need to work on some NPCs and finish up elerds keep.
I think I will probably use one of the maps that Dyson has drawn for the cape keep along with the latest DMG to create all of the background information Merchants tavern's exedra
Wednesday, June 15, 2016
You can download the "mildly plausible backgrounds" here.
Friday, June 10, 2016
major moron DM move- I let them re roll ALL THE FRIGGIN ABILTY SCORES!
Alright, so bad move. I told the players afterwards, that's not happening again. Next time they level up they will have to find an appropriate trainer as well as they get to re roll one stat only. WHOOPS! Shit happens chalk it up move on.
Another thing we noticed whilst playing basic fantasy, is that every thing in the game is basically roll 20, higher the better for the most part. Except! the thief skills, those are still the traditional way, roll under and its a success, we are talking about re-writing that table to be the opposite.
On to the adventure, one of the players was working that evening, so we decided he shacked up a with someone for the balance of the adventure. The players read over the "brymassen howler" and decided to go in search of the barbarians. ah player paranoia! I had actually intended for the barbarians to be good guys. oh well.
So the PCs's go off in a westerly direction towards Elerd's keep (see previous map post). I had originally planned on using a specific set of encounters for the road to elerd's keep, however they shot holes in that idea. The PC's stumble upon a statue of Odin on the side of the road. Written in common was "pray for guidance".
Only one of the PC's decided to do this. I had him roll a 20. If it was over 15 he would get a certain vision, under a different vision.
I took him aside and told him what he saw.
Hordes of hobgoblins destroying the countryside, all of them had patches that were circular with a red toadstool in the centre, they were lead by a fierce hobgoblin warlord.
One of the PC's backgrounds is "shunned by the gods". he's actually been keeping a journal of what has happened from the perspective of his character, which is friggin awesome!
I decided a small bolt of lightning would hit about a foot from him as he walked away. :)
The PC's go off the grid and walk north into some hills close to the forest of Autumnwood. from a far they see a pile of dust and a rather large humanoid. One of the PC's hands me a scrap paper of what his character is going to do. Basically a quick close up to see what's happening.
He notices that a group of barbarians are fighting a hill giant!
I quickly write up stats for the barbarians and the PC's now become barbarians fighting the giant.
As well, their actual PC's watching what is happening.
This whole thing was supposed to go the other way..... I had thought the PC's would help the barbarians, but instead they decided to fight them, and help the giant! AHAHAHAH! oh well.
So here's the battle, the PC's players are firing arrows at the barbarians, while they are playing barbarians fighting a giant. yes it was confusing as old hell, but a PILE of fun! In the end the barbarians died of grievous wounds but not before one of them said to find their father.
The intention was for a rift between to competing tribes of barbarians, one leader is the father of the other one! I'll see what I can do about re-working that storyline.
Now the player i mentioned that wasn't able to show up, well he showed up in the midst of the barbarian fight on a horse he "borrowed" from brymassen. (gotta roll with the punches). So I filled him in, and then I took him aside and asked about the altar to odin. He decided he would pray, he rolled under 15. (I seriously jumped for joy at this! although I could have just told him the other story, its great that it worked out the way it did).
He saw.... 3 witches killing a barbarian, cutting out his heart and eating it. (things have taken a turn to the weird, I'm liking it).
The player promptly had a side bar with the other player that had a vision.
player who was at the game the whole time, saw the first vision came up to me and said....
"I have chills literally.... see my arm... your fucking on tonight!".
The PC's talked with the giant and found out where a tribe of giants are. (remember this for later shane!).
After a brief rest, the PC's decided to head off to the tomb of gardag....
one player said "this sounds really heavy metal". I said "yes it will be".
That's where we left off for the evening, after one of the PC's got zapped by the front door.
a few brief side notes:
While the 5e is screen is basically no help with OSR stuff I like it, because I can see the players, rather than the usual 8.5 type screen.
EDIT: Because of it being a bit short, and having one fairly tall player, he is able to see over the screen. The player was double checking my math while we were going.
I have a few older screens, one second edition one and one from a boardgame (not dragon strike, but dragon something). I plan to create a home made Basic fantasy screen with a few of the more important things on it. I've talked about this before and have sort of done it but not finished. now is the time!
last time we played I had printed off some Dyson Logos sheets from the basicfantasy.org site. This time I decided to go with the James West ones, to which I owe him a snapshot of. I'm on it buddy, sorry its taking me so long.
And now I have to re-write encounters for the road to elerd's keep whenever that happens.