Wednesday, August 27, 2014

Great Review from Gothridge Manor

I just got an amazing review from Gothridge Manor on my latest adventure "The Overrun Mines" http://gothridgemanor.blogspot.ca/2014/08/review-overrun-mines.html

The great thing about getting reviews is that it brings to light little things that you can do better.  For example on my maps, I need to figure out a way to darken them a bit.  The map for the overrun mines was drawn in pencil, I have been using quite a bit darker of a pen for some new maps.  I will keep that in mind in the future.

I appreciate the fact that Tim states that the adventure can be up and running in 5 minutes, that has been my goal, not to over complicate things as well to allow DM's to place adventures into existing campaigns.   I plan to continue that.


Tuesday, August 26, 2014

On Adventure Design

Great post by Wayne right here - http://initiativeone.blogspot.ca/2014/08/how-not-to-write-adventure.html

My thoughts: (going back to the drawing board).

All great ideas Wayne! this of course is now going to make me re-think my entire adventure module sadly. I have a section in it titled "its not necessarily a railroad, but here's the plot". As well, in order to get into one specific section of the dungeon, a certain amount of keys will be needed. And I had written in a NPC that will magically appear at a certain time. ugh. LOL!

List Of Links For Tavern Dice Games

After putting out the call on Google + I got a bunch of great responses to my post on Tavern Dice Games.  Here are the links.

http://boardgamegeek.com/boardgame/138788/dungeon-roll 
+Anders Nordberg

Christopher Paul Wrote
Liar's Dice/Perudo is a good tavern dice game.  I've played it in the bar multiple times.  Just google it and you can find the rules.  Each player will need 5d6 and a cup to shake and hide them behind.

Brett Elliot Wrote: 
A good tavern dice game is "Ship, Captain, Crew". Just Google it to find the rules, it's easy to learn. We were taught the game while having dinner at one of the Colonial Williamsburg taverns, it was a lot of fun.

Kirk Stone Wrote: 
Pit Fight" is pretty simple:
http://442644.blogspot.com.au/2012/12/secret-santicore-2012-games-of-chance.html


+snakeappletree white-lightning-gate 
You roll three dice and multiply the numbers by each other. Whoever scores highest wins the round. Most people hate this game because the maths involved reveals everyone to be crap at maths, except for that one person. But it sharpens you up and after a few rounds you get into it, you start seeing the patterns in the numbers. 


Monday, August 25, 2014

Tavern Dice Games

Anybody got some good ideas for "Tavern Dice Games"? been thinking it might be fun to incorporate those into a game session, whilst drinking actual mead, while we wait for the "mysterious stranger" to show up.  I plan to use Canadian pennies as gold pieces (1 penny represents 5 GP). And since us Canadians did away with the penny.  lol

New Magical Items

The Mirrorshroud - This cloak allows the wearer to change their identity to that of someone that they have met.  By donning the cloak, the wearer's features & clothes become that of another person.  This is extremely helpful for thieves, assassins or anyone needing to impersonate someone for a day.  In game terms, I believe this should have a limited number of charges, and the cloak will only allow one change per day, the effect lasts the entire day or until the PC takes off the cloak.  *Inspired by Terry Brooks, Shannara Series

The Staff Of The Elven Homeland (Aka The Ruhk Staff & Loden) -  Using this staff a person can take the entire city of the Elves and magically transport with a globe (Loden) at top the staff.  I would consider this a relic.  Within "The Elf Queen Of Shannara", it used to transport the city of the Elves from one location to another.  The Elves within the city live out their lives as if nothing has changed, there is a grey mist surrounding the city, all around the gates, and from above.  Time passes normally.  I am not entirely sure how this would work in game terms, but it could be a interesting quest to move the city of the Elves, or for that matter maybe the city of the dwarfs, in a magic warhammer, etc.  The staff carries magical properties that protect the user and the Elves contained within the globe. *Inspired by Terry Brooks, Shannara Series

Wraith Amulet - This amulet will allow a user to suck a wraith or any undead spirit into the amulet and back to whatever plane of existence (purgatory) they are from.  The Amulet can only be used once, specifically on level draining undead.  *Inspired by Charmed TV Show.

Image courtesy of Shiroke http://www.animevice.com/profile/shiroke/

Friday, August 22, 2014

The Overrun Mines is now for sale


Check it out here http://rpg.drivethrustuff.com/product/134136/The-Overrun-Mines

The local mine has been overrun by foul creatures, stopping all mining operations! The Lord has dispatched a call for brave heroes to clear out the mine, but what lurks below the surface?
*Module includes two hand drawn grey scale maps, optional rules for Underworld travel & ressurection, also 4 pre-generated PC's

Thursday, August 21, 2014

Mucho Love For PBP

Damn I am digging the play by post I"m currently involved in!  Its a module by +Johua De Santo (Awesome writer/GM).  I am playing a rather rotund halfling named "Gwimble Lardfeet", his main motivations are FOOD and DRINK!  As soon as we reach the village, I'm going straight to the Inn and spending the last of my gold buying rounds.  It's gonna be epic!  You can grab a copy of

Spectres of Usarm right here (its compatible with Swords & Wizardry) http://rpg.drivethrustuff.com/product/130430/Spectres-of-Usarm?affiliate_id=210640


 
Further, I think I am going to hold off creating my own pBp until I finish up this one.  It really helps having the players perspective I think.