RANDOM CAVERN CRAWL TABLE #3
Buried to the hilt in the ground is a silver sword +1. Strength Check at -2 to remove.
A broken wand (unusable)
A piece of parchment detailing a proposed raid on underground village
Stumble upon a merchant who lost his way trying to find underground village (has basic supplies)
A broken down cart, missing one wheel. The cart has provisions for one week, a suit of leather armour, 12 arrows, 20 feet of rope.
An old book that details how to read an ancient language. Intelligence check at -2
Bag of jewels (1D10 x 10 SP’s each)
A note from a lover “meet me at the usual place”
Runes written in Elvish – “A warning against disturbing the evil City”
Ground is quite rocky for 30”. -1 attack penalty. Roll for wandering monster
A group of badly injured NPC’s are camped out in the tunnel. (3 Fighters)
A dark mass of energy appears out of thin air. It rushes the PC’s. Save vs spell for half damage. 1D6. It disappears afterwards.
A grappling hook and 20 feet of rope
A group of 1D6 beatloids fighting off a scouting party of 1D6 Dwarves
3 half empty potion bottles (2 of which have nothing useable, 1 is a portion of healing that will heal 1D4 HP’s)
Sprung trap, a dead goblin hanging upside down from ceiling. 1D6 X 10 SP’s
A set of rusty keys
A keg of ale lying on its side, half full
Makeshift bloody bandages
A lost dwarven child who wandered away from underground village